The Thresher

Thresher
CR 6
Shackles junk (junk) (Skull & Shackles Player’s Guide 23) Init +2 DEFENSE AC 10, touch 2; Hardness 5 hp 900 (sails 360) Save +10 OFFENSE Ranged 10 light ballistae +4 (3d8/19–20), standard catapult +7 (6d6) CMB +16; CMD 26 Ramming Damage 8d8 CREW First Mate Knuckles Grype (CE male human fighter 7 « see page 38 = Invalid expression: see page 38. »; Profession « sailor = Invalid expression: sailor. » +11; +1 on sailing checks to gain the upper hand) 22 buccaneers (see page 14) (minimum 10) EQUIPMENT Gear 10 light ballistae with 100 bolts (port and starboard), standard catapult with 20 stones (aft), narrow hull, rapiddeploy sails, silk sails Cargo 1 point of plunder (ship’s arsenal and stores) Thresher’s Longboats (2) CR 1 Ship’s boat (Skull & Shackles Player’s Guide 25) Init +2

The Thresher

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