Skull and Shackarrs
Aura moderate necromancy; CL 7th
Slot none; Price 14,450 gp; Weight 100 lbs.
This ship’s anchor is crafted of fused bones and skulls, but it has
the strength and hardness of iron. When attached to a ship by a
rope or chain and dropped into the water, the anchor increases
its weight to properly anchor the ship it is attached to. Once
per day, the skeleton anchor can hold the ship it is attached to
immobile for up to 1 day, or until commanded to release.
The greatest property of a skeleton anchor, however, is to
summon undead skeletons from the corpses of drowned
mariners, who rise from the depths of the sea and clamber up
the sides of the ship to serve as its crew. The undead created
by the anchor are 1 Hit Die skeletons (Pathfinder RPG Bestiary
250) that possess Profession (sailor) scores of +7. Each skeleton
can perform the duties of one crew member but has no other
abilities. The skeletons cannot speak, attack, or even defend
themselves. They are not proficient with any weapons or armor.
The skeletons obey the commands of the ship’s captain or pilot,
but they only obey orders pertaining to the operation of a ship.
A skeleton anchor can be used just once every 7 days to
create up to 28 skeletal crew members. The skeletons do not
count against the maximum total Hit Dice worth of undead
creatures that the user can control. The skeletons act as crew
for 1 week or until dismissed by the ship’s captain or pilot. At
the end of the week, the skeletons abandon the ship.
Requirements Craft Wondrous Item, desecrate, levitate,
skeleton crew (Pathfinder Player Companion: Pirates of the
Inner Sea 29); Cost 7,250 gp