Ship-Actions

Daytime Ship Actions
Work Diligently: Gain a +4 bonus on any one check for a job’s daily task

Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC

Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection)

Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9)

Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).

Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)

Gamble: Play or gamble on a game of chance or pirate entertainment (see page 67)

Entertain: Make one Perform check to entertain the crew
(see page 67)

Influence*: Attempt to influence a single NPC

Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered (see below).

Steal*: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered (see below).

DAYTIME – 1/DAY
NIGHTIME – 1/DAY
MIDNIGHT – Can take up to 2 extra actions

Ship-Actions

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