Skull and Shackarrs
Infamy & Disrepute
Present Disrepute: 26
Total Infamy: 42
(max possible is 4*average character level)
INFAMY AND DISREPUTE RULES
Disrepute: The amount of Infamy the PCs have accrued through successful Infamy checks, which can be spent on impositions. Costs measured in Disrepute are marked with a price.
Infamy Check: A Bluff, Intimidate, or Perform check made to gain Infamy and Disrepute. The DC of this check equals 15 + twice the group ‘s average character level. Before making an Infamy check for the day, the party can choose to spend plunder to influence the result. Every point of plunder expended adds a +2 bonus to the character’s skill check to earn Infamy. Additionally, if a PC fails an Infamy check, the party can choose to spend 3 points of plunder to immediately reroll the check.
Impositions: Incredible deeds and outrageous acts that grant the PCs a variety of benefits or impose crippling consequences on their victims. Higher tier impositions become available as PCs reach higher Infamy thresholds.
Infamy Threshold: Ranges measured in Infamy. Upon achieving new Infamy thresholds, additional impositions become available for purchase.
Plunder: An approximation of valuable but non-useful cargo. One point of plunder is worth about 1,000 gp, and takes up 10 tons of cargo capacity, unless otherwise noted.
Infamy: The highest total number of points of Disrepute achieved by making successful Infamy checks, representing the PCs’ total reputation. This number cannot exceed the PCs’ average party level X4 but rarely, if ever, decreases.