Skull and Shackarrs

Adventure Log - 12/8

Lady Smythee tells the party about that the map found on the back of Tidewater Rock’s assailant likely shows the location of the late Cyrus Wolfe. The crew sails into Mancatcher Cove and discovers a glint of gold on the side of a cliff but decides to wait until dawn to investigate further due to the text below the map they found. In the night the Dragon’s Hoard is attacked by large animated vines that begin to hoist and crush the crew. The crew attempts to fend them off and fire ballistae. The creature turns out to be a huge mass of vines above the ship with a kind of beak.

Meanwhile, the crew hears sawing coming from below decks. The crew prepares to repair damage to the ship and attempt to prevent it from taking on water. Unable to keep up, the ship begins taking on a large amount of water and beaches itself on a nearby shore. The crew continues to fight the vines and finally does enough damage to kill the canopy creeper. The crew is left stranded on the shore with a rudderless, half sunk ship and a large number of wounded.

The crew curses D’vinn’s name, shouting to the Gods that everything would’ve been fine if only he had been there.

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Adventure Log - 10/26

The Dragon’s Horde returns to Tidewater Rock and delivers its complimentary goats. Serin and D’vinn spend time crafting, and at a crew dinner Serin toasts the crew and expresses his grown respect for them all. Raest and Sazen mostly relax, while Brukka looks for ships but doesn’t find much.

During the night, Sazen wakes to the sound of thunder and wood splintering and alerts the rest of the party. Everyone rushes downstairs to find pirates pouring through the blown up main door. The crew fights in the chaotic melee but hears Lady Smythee scream from above. The crew gradually works their way up the stairs to aid Lady Smythee after cutting down the assaulting pirates’ numbers. D’vinn arrives first and bursts through the door to find a scary tattooed woman attacking Lady Smythee, but in his haste he is ambushed by a sea snake and seriously wounded.

The crew engages in a fierce and difficult combat with the mysterious pirate captain. Maneater and Brukka are almost killed by her powerful spells. Eventually she is knocked out after putting up a strong fight.

The party interrogates the Captain and learns that she was sent by Khelort, the Sahuagin prince. She reveals the party killed Khelort’s son and thus she was ordered to come for revenge. She also reveals that the ship that attacked Tidewater Rock was the Thresher and that the first mate Knuckles probably took the ship to sail for treasure. Serin then coup de graced the captain in a vengeful rage. Sazen also reanimates her corpse out of spite, much to Serin’s delight.

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Adventure Log - 9/25

The crew takes some time to settle in their new castle. D’vinn helps his siege team train with the more experience guards of the keep while Raest teaches his boarding party how to climb. Serin spends time forging and gathers information from Lady Smythee about a nearby group of Sahuagin with connections to the Thresher.

Brukka decides to let a group of Blood Cove pirates be but engages a Chellish ship in the shipping lanes. During the battle D’vinn burns Serin (and his net) with a group of marines, then again burns the enemy officers along with Captain Brukka, killing the captain and knocking Brukka unconscious. Sandara attacks D’vinn in a rage, knocks him unconscious, and coup de grace’s him right in the heart. The rest of D’vinn’s close crew tackle her and beat her unconscious (with great difficulty).

Raest recruits a few of the Chellish crew then has them throw the more stubborn prisoners overboard. Sazen heals the unconscious captain, first mate, and gunner. D’vinn turns out to have survived the coup de grace because his heart is on the right side of his chest and he makes a flame retardant potion for Serin as an apology for his behavior. Brukka orders a single lash for D’vinn as punishment during Bloody Hour.

The Dragon’s Hoard is stalked by a zombie ship named the Death Knell. The party tries to escape but is grappled and boarded by the undead vessel. The party quickly dispatches the brine zombies and board the Death’s Knell. Raest is almost killed by a spectral hand, but the party manages to defeat the cursed captain aboard his ship. D’vinn smashes the captain’s bell which disperses the curse and Serin loots the now ancient rotting ship of its plunder as it sinks.

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Adventure Log - 9/18

The Dragon’s Hoard sails for Blood Cove to sell its plunder. Along the way they find a small sinking fishing boat and board it to investigate. In the hold they find six sahuagin. Five are slain easily and the sixth is taken as a captive. Serin and Raest interrogate the creature but can’t get him to talk. D’vinn reads his thoughts just before he dies and gets a single word, “Thresher.”

The party sails into Blood Cove and spends days selling their plunder and bragging of their exploits. D’vinn arranges to have some of his specially chosen crew trained in rogueish ways. Much shopping and celebrating is had by all.

Next the party sails to Tidewater Rock and attempts to parlay with the lady of the keep, Smythee. She agrees to have a feast and negotiate an alliance, but only if D’vinn is offered alone as a captive to insure a peaceful discussion. At dinner, Brukka and Smythee come to an agree that they will form an alliance against Harrigan in exchange for D’vinn marrying her for a period of at least 1 year.

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Adventure Log - 9/11

The crew discovers the Elten Baide is missing and finds a large bloodstain on the deck of the Man’s Promise. Serin voluntarily confesses he was magically compelled to help something that looked like Conchibar kill Vesgal and use his life’s energy to sail the Elten Baide away without a crew. Sazen at least partially confirms Serin’s story by detecting traces of necromantic magic around the bloodstain. Crupes however is concerned Serin may still be enthralled and convinces Captain Brukka to termporarily confine Serin to quarters.

The Man’s Promise continues its hunt for prey south of the Shackles and finds another sailing ship to attack. The crew manage to catch and board the ship taking only light damage from the other ship’s catapult. The officers of the Man’s Promise manage to defeat the enemy officers with little effort and force the crew to surrender.

The hunt for easy prey continues. The party spots smoke in the distance and decides to investigate. A small pirate ship is being burned by a small Chellish pirate hunter naval vessel. The Man’s Promise sails up with the sun at her back and manage to take the naval ship by surprise. The party manages to take the Captain of the vessel after defeating a small group of marines. The crew of the pirate ship joins the Man’s Promise and the Captain is taken for ransom, but the rest of the marines that were on the burning ship during the surprise attack are permitted to sail off.

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Adventure Log - 8/23

The party is attacked by giant wasps. The two attacking the officers are easily killed. Two more attack a crewmate and begin carrying him off. The party manage to kill the last wasp as it flies off, but unfortunately the victim falls to his death. A group of pirates land after apparently missing the “don’t land here signal” and Captain Brukka decides to let them leave in peace. In gratitude, the free captain offers to christen the almost-retrofitted ship for good luck.

Rickety Squibbs suggests the party check on the lookout since apparently the signal was not given. The party is attacked by two boars on the way to the lighthouse and dispatch them easily. At the lighthouse the party finds the corpse of the lookout killed by a wasp and his fancy morningstar. Rickety Squibbs is grateful to have the body returned. On the final day, the crew boasts of their greatness and Serin befriends a saltwater crocodile.

The ship’s repair is finished and the newly christened Dragon’s Hoard sets sail for plunder. The party finds a small fishing vessel and successfully catches it for boarding. The crew of the Elton Baide, including the captain Vesgal Falkirk, surrender with no resistance. The captain and his bodyguard refuse to be pirates but the rest of the crew seem more amenable to joining. Captain Brukka decidedes to keep Vesgal as a prisoner temporarily to see if he can be convinced to join.

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Adventure Log - 8/9

The Man’s Promise docks at Rickety Squibb’s and agrees to purchase an overhaul for the ship’s appearance and a broad rudder. The job is estimated to take 8 days.

Day 1: The crew manages to convince 11 gullib… er, adventurous sailors to join the crew.
Day 2: The officers subdue a naga that had been driven crazy by the heat and set it free peacefully.
Day 3: The officers unsuccessfully attempt to earn more recruits. D’vinn tries to break into a store but fails.
Day 4: The party decides to go hunting. A leopard attacks but is scared off, Serin fails to impress a parrot, and at the end of the day the crew is served a boar feast.
Day 5: Serin carouses for and earns 1 infamy/disrepute.
Day 6: At the start of the day, something terrible is heard in the jungle…

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Adventure Log - 8/7

The party decides to explore the sunken ship off the coast from the sea caves. From inside the ship the party battles a young giant moray eel but it is easily dispatched. The ship had already mostly been looted and there is little of interest to find.

After spending some time discussing a strategy for dealing with Plugg the party decides to return to the ship with the food and water. Unfortunately for the party’s master plan, Plugg decides now is the time to try to force the party to remain behind on the deserted island. Ambrose rushes up from below the ship with the party’s friends to challenge Plugg’s smaller group of loyal crew. A fight breaks out (perhaps because of a certain unnamed dwarf who feels compelled to shout at everything) but Plugg and Scourge are slain quickly. The rest of the Scourge loyalists surrender and are tied up.

Ambrose begins a vote to elect a new captain. Brukka and Conchabar volunteer and D’vinn nominates Ambrose. After some deliberation and speeches the votes are tallied and Brukka is declared the winner.

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Adventure Log - 8/1

After looting the cavern, Serin attempts to scout ahead and is almost killed by a falling porticulus trap. The party decides to retreat from the cave and explore the nearby cornfield. An ankheg ambushes the group. Brukka heroically grapples it but several members of the party are hit with acid, knocking Serin unconscious. Raest finishes the ankheg off and the party retreats to rest.

After resting the group returns to the sea cave. A devilfish grabs Serin but Raest knocks its head clear out of the cave. Further in the party finds Sandara and Barefoot Samms hanging over the grindylow’s leader, the Brinebrood Queen. The queen cuts their suspension and the prisoners begin drowning. Brukka also nearly drowns and is almost eaten by ghouls while Serin saves the prisoners. With teamwork and a few close calls the queen and her giant grindylow minion are defeated. Sandara gleefully rewards Brukka while the heroes loot the rest of the grinylows’ lair.

In summary, the party keeps banging their heads against a brick wall and critting it.

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Adventure Log - 7/26

After the disappearance of Sandara and Barefoot Samms the Man’s Promise beaches on a small deserted island. The party is ordered by Mr. Plugg to find food and fresh water in under 36 hours. The party scouts the area, kills some crabs near some coconut trees on the beach, and [walk past] a corn field.

The party ventures up a path to an overgrown and apparently abandoned stockade. A couple of creepers attempt an ambush but are easily dispatched. Inside the structure within the stockade the party is attacked by a swarm of insects and an undead. The group just barely survives with some creative tactics.

Next the party finds a sea cave near an underwater shipwreck and ventures in to look for Sandara and Samms. They dispatch a group of large insects and navigate a dangerous underwater tunnel to find a branching path with access to air. The party starts to clear a group of hook traps but are ambushed by a large group of grendylow. The grendylow fall with a small expenditure of effort. It is now early evening, and approximately 12 hours have passed.

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