Skull and Shackarrs

Adventure Log - 11/15

The party finds a couple of teleportation circles but decides to wait to investigate them. The party finds a magically dark room with an extra illusion spell and Sazen manages to dispel both of them. The party timidly argues whether anyone should check it out, then Brukka grapples Zane and throws him into the room. Zane is shocked and left a little confused thinking of how to even respond (he feels assault and as though his autonomy was violated -author’s note). Brukka finds some ancient incense and decides to smoke it, which blinds him and makes him realize the wall ahead is fake. Brukka walks through the wall discovering the Dreamstone of Sumitha radiating evil negative-level energy. Brukka is attacked by two giant undead cyclopses and killed. Sazen flies up and tries to help. Zane, forced out of his confusion to act, runs over to Taz’dingo and tries to call Sazen down. Before Sazen can act however an undead cyclops runs over to attack, so Zane teleports to Port Peril and Taz’dingo chooses to join not knowing where they are teleporting to. Sazen tries to grab the Dream Crystal and escape with it but is absorbed into the crystal.

Taz’Dingo and Zane argue in Port Peril and Taz’Dingo goes off to see Tessa Fairwind while Zane gets a night’s sleep. Taz’Dingo convinces Tessa to have him teleported back to the ship to help the captain. In the morning while the crew is preparing, Zane teleports to the ship while invisible and tries to ascertain if he will be accepted back. Kroop makes what Zane perceives to be a threat, so he casts a weak spell on Kroop to set an example of him and try to intimidate the crew into following him instead. Things go south and Zane ends up teleporting away. [Zane becomes an NPC —DM]

Taz’Dingo and the crew go to rescue Captain Brukka. They manage to deal with the undead cyclopses, however Taz’Dingo is also pulled into the crystal. Rosie Cusswell manages to approach without dying and shatter the crystal. Brukka tries to fight his own fate because Brukka.

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Adventure Log - 10/25

The party tries sneaking around the Cyclopean temple invisible, however the plan turns out to be a bit shaky so the party flies away to rest and regroup at the ship. After much tactical planning, the party comes up with a new assault plan for the temple and flies in invisibly onto a balcony. Much fighting ensues and Irontoe is killed by the one enormous cyclops, however the party still manages to clean up the rest and even take 6 regular cyclopean prisoners. Zane then figures out how to teleport and teleports himself, Taz’Dingo, and the corpse of Irontoe to Port Peril to have Irontoe resurrected. The party then reconvenes at the site of the temple to figure out what to do next.

Days remaining: 76
Pteradon Age: 8

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Adventure Log - 10/18

Days Remaining: 77
Pteradon Age: 7

Spider capture
Soul siphon poison
Dreamcrystal of Sumitha
Sophina visit
Dead mage body and loot
Ghost mage conference

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Adventure Log - 10/14

Days Remaining: 79
Pteranodon Age: 5

Cylcopes meeting, demand crew kills harpies before they’ll talk, Brukka caves, THANKS OBAMA, 6 crew and 3 ballistae dead
Ships sail into other bay, attacked by tentacles, drive them off but 2 crew deaths
Officers explore fort, kill giant reanimated hands and

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Adventure Log - 10/11

Days Remaining: 80
Pteradon Age in Days: 4

Fipps swaps a hit die for a ranger level after Taz’Dingo teaches him about raising a pteranodon.

Taz’Dingo manages to successfully ride a pteranodon and then leads the party to the pteranodon nest. The party picks up a magic ring from a corpse their and a pteranodon egg which Taz’Dingo starts raising.

Sazen and Zane roast a 60 ft long snake and bring its corpse back to the ship. Sazen has the idea of mounting its enormous skull as a trophy.

The party heads down to the shipwreck to explore and finds a lockbox with loot in it without meeting any resistance.

Sazen, Zane, and Taz’Dingo find some triceratops around a corral which attack Taz’Dingo. Taz’Dingo manages to distract the dinos with some hyenas. Zane begins his aerial bombardment causing them to flee into the forest, so Zane and Sazen give chase. Zane runs head first into three cyclops harpies whose singing entrances him. He approaches in a stupor, but Sazen casts deafness on Zane snapping him out of his enchantment. Zane is struck and grappled, but he casts a lightning fireball to 720ft out and teleports through it and under the tree line (into an explosion of wood shrapnel). The harpies chase Sazen but with the help of Haste and Blessing of Fervor she manages to outpace them back to the ship. The party meets back up at the ship, but Zane has permanent deafness.

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Adventure Log - 10/4

Seaweed Monster
Sofina
Cyclops parlay

Days Remaining: 84

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9/27

The group decides to hire a cartographer and some carpenters to take to their new island. The trip goes smoothly and the crew docks at the north bay. Tazdingo decides to look around underwater and leads some huge shark eating crabs back to the crew that the officers have to kill (thanks, Guk). Afterwards the officers strike out into the wilderness. They find one statue which does NOT have empty eyes but instead giant jewels for eyes, but the officers decide to leave it be and return later. They continue into a pavilion in a valley with some ruins when they are ambushed by cyclopses! Zane was caught into a net trap while invisible which confused the cyclopses greatly. Brukka fried all the cyclopses with his ball lightning while Zane silently and invisibly assisted with the minor details of actually casting the spell. Continuing on, Zane once again scouted ahead while invisible and was almost killed by a giant ceiling mimic. Brukka tried to help and was also also almost killed, but he somehow teleported away to the ship which confused the crew and officers. Sazen saved the day.

Days Remaining: 86

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Adventure Log - 9/13

The crew continues their pirate raiding and runs into the Dominator, the massive Chellish pirate hunter the crew fled from long ago. Sazen causes the water under the ship to sink and nearly capsizes the entire thing single handedly. It was pretty badass. Zane turns invisble and rakes the ship’s deck with lightning, killing almost all of the crew above deck including most of the officers. Irontoe the Hippopotamus and Taz’dingo maul the captain while Sazen keeps everyone alive. The surviving crew all take cover below deck from Zane’s lightning fireballs, so Zane summons ball lightnings below deck to mop up the rest. Brukka eats a sandwich. The party takes the awesome warship as a prize.

The crew also stumble upon a small courier ship that surrenders immediate after its officers all teleport away. 20 crew join and much plunder is had.

The Dragon’s Hoard then returns to Port Peril to sell its loot and do some extra recruitment. Zane gets a good price and Sazen convinces lots of crew to join, especially once they see that this is the crew that took down the Dominator.

DAYS REMAINING: 93

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Adventure Log - 8/30

Brukka is awarded the deed to the Isle of Empty Isles and challenged with the task of taming it in 4 months to prove he deserves a seat on the pirate council. The party is introduced to Irontoe, a rocky looking bartender druid who accepts a position as the new ship’s cook.

After the celebration party, the Dragon’s Hoard decides to engage in some good ol’ fashioned piracy. First they attack an old ship carrying ore, but they immediately surrender after recognizing Captain Brukka and being terrified of Raest breaking the back of one of his own crew. The crew loots 5 points of plunder. After that the crew finds another ship of much higher quality but it gets away.

Eventually the crew finds a ship that looks to be adrift with a dead body laid out in the center. The ship is blindingly magical and covered in loot. It appears to be a burial ship to honor the dead that served in Mendev. Zane flies out and tries to pick up a magic rapier, but the sail of the ship releases a blinding flash of light and declares the transgressing pirates must be punished. The crew is suddenly assaulted by hound archons and greater flying archons. Brukka and Sazen are knocked unconscious. Zane flies around invisible burning things since they’re immune to his electricity. Irontoe whacks things as a stegosaurus then turns into a happy hippopotamus to whack things. Raest is killed, and the crew places him on the burial ship which (after being looted) floats up to heaven, hopefully sneaking Raest in such that whatever God rewarded the dead didn’t notice.

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Adventure Log 7/26

Brukka recruits Zane the Arcbrand as the new gunnery officer from a tavern along with an expert carpenter dwarf named Fix-It Felix (Hammerhands) to be the new ship’s carpenter. Cogs is promoted to navigator and Croops is promoted to first mate as Sandara has vanished. Badger takes Croops’ place as cook. After, the Dragon’s Hoard heads for the Regatta!

-Brukka easily pulls out to a lead at the start despite the Master of Gales creating difficult wind conditions
-Sazen flies ahead of the ship with a conch earing to help identify sandbars and coral reefs
-Ship can’t dodge bad currents, but Brukka does good job making up time
-A giant sea turtle eats a ship near the iris. The Dragon’s Hoard delays a bit to let another ship go first, then navigates the rocks successfully and avoids the beast
-Ship has huge hull breach, Zane casts Fabricate and Felix assists with craft check
-Lightning strikes the foremast and burns some of the sails. Zane climbs up and casts Make Whole to fix the sails. He then tries to study the storm and purposefully gets himself struck by lightning in the pursuit of knowledge.
-The ship is attacked by a greater lightning elemental. Zane attempts to fly up and talk to it but is knocked unconscious. Sazen heals him, then he and Raest toast and smash him into smithereens. Brukka keeps the ship on course.
-The crew pulls out of the Eye ahead of the Wormwood but is attacked by two invisible stalkers. Brukka holds them down while Zane zaps them and Raest smashes them. Sazen keeps everyone alive and helps pilot the ship along with Croops.

The Dragon’s Hoard wins the race! A ceremony is held by the Master of Gales presenting Brukka with a seat on the pirate council and also the deed to the Isle of Empty Eyes.

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