Zul

Description:

Zul
Aura moderate transmutation; CL 8th
Slot none; Price 18,395 gp; Weight 4 lbs.
DESCRIPTION
Zul is a +1 human bane trident that has been passed
down from chieftain to chieftain in Krelloort’s tribe for
generations. Zul’s three-pronged head is crafted of magically
strengthened seashells, and its haft is composed of rough,
twisted coral that deals 1 point of damage each time it is
grasped, unless the wielder has a natural armor bonus or is
wearing gauntlets.
As an immediate action after a successful melee attack
with the trident, Zul’s wielder can transmute the substance
of the target creature into rigid coral. This attack deals 1d4
points of Dexterity damage and slows the target (as the
spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save
negates the slow effect but not the ability damage. A target
reduced to 0 Dexterity is permanently petrified, transformed
into inert, mindless coral. Break enchantment or restoration
reverses all of the effects of this calcification. This ability can
be used up to 7 times per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, calcific touch
(Advanced Players Guide 208), summon monster I; Cost
9,355 gp

Bio:

Zul

Skull and Shackarrs JimWilson