Skull and Shackarrs
Aura faint abjuration and transmutation; CL 5th
Slot none; Price 20,000 gp; Weight 1 lb.
An intricately detailed miniature sailing ship sits inside this
clear glass bottle. When taken aboard an undamaged sailing
vessel at sea, the model automatically reconfigures to become
a perfect replica of the new ship. It takes 24 hours for the
model to attune to the ship.
A ship attuned to an impossible bottle takes half damage
from all attacks that deal damage. The model ship in the
impossible bottle absorbs the remaining damage, registering
holes in its hull, rips in its sails, and scorch marks from
fire. Once the attuned ship gains the broken condition,
however, the impossible bottle ceases its protection, and any
further attacks on the attuned ship deal full damage. If the
attuned ship gains the sinking condition or is destroyed, the
impossible bottle shatters and is permanently destroyed. If an
impossible bottle was attuned to a damaged ship, once that
ship has been fully repaired, the impossible bottle re-attunes
itself over 24 hours and thereafter resumes its protection.
An impossible bottle removed from its attuned ship ceases its
protection, and must be re-attuned over 24 hours if brought
back on board. If the bottle is shattered while it is attuned to
a ship, the impossible bottle is destroyed and the attuned ship
immediately takes 150 points of damage.
Lastly, an impossible bottle can be used to repair an
unattuned ship. As long as the bottle still functions, its owner
can christen a vessel by smashing the impossible bottle against
the ship’s prow, releasing a wave of restorative magic that
immediately repairs up to 150 points of damage to the vessel.